Oculus Rift v PlayStation VR: What is the best VR gaming headset?

Oculus Rift v PlayStation VR: What is the best VR gaming headset?

The essential information on Sony and Oculus' virtual reality devices
Oculus Rift v PlayStation VR

While it would be nice to paint the rivalry between the Oculus Rift and Sony's PlayStation VR (previously codenamed Project Morpheus) as a David and Goliath-style battle, the lines are actually a bit more blurred.

Oculus could have been the plucky underdog, but its $2 billion acquisition by Facebook back in 2014 turned it into a Silicon Valley giant. Sony, on the other hand, has been hit hard by losses in the last few years, and the former king of tech's crown is slipping.

See also: HTC Vive is first Steam VR headset

But which has the best shot at glory? We've gathered together all we've experienced, and everything we know about the headsets to find the answer.

Oculus Rift v PS VR: Design

Anyone who's ever found themselves playing a game for hours at a time (just one more level!) will attest how important comfort is, and when you've got a headset strapped to your noggin even the slightest irritation is going to be magnified immensely. It's important, then, that both Oculus and Sony get their headsets just right, but it's a literal balancing act of packing it with technology and not making it feel like you've got an overweight sloth clinging to your face.

The consumer version of the Oculus Rift the company has shown off is light enough to hold comfortably in one hand, but we haven't got the exact specifications yet, and that includes the weight. Since the first prototypes, Oculus has also improved comfort and usability levels greatly, packing the various HDMI and USB cables into a single sheath and adding a little extra ventilation so you don't end up wearing a sweat-filled snorkel.

Read this: How Oculus Rift works, features, specs and games

Sony takes a different approach to the design, however, and it looks far sleeker in a kind of Star Trek way. It cleverly positions some of its tech in a helmet-like portion above the goggles, which means it doesn't feel like you're wearing an enormous pair of comedy glasses and it also distributes its weight in such a way that none of it is resting on the bridge of your nose or your cheeks.

The consumer version, unveiled at GDC 2016, also moves the majority of the unit's weight from resting on the top of your head, and it's even usable when you're wearing glasses. A quick-release button also makes it easy to get on and off.

Oculus Rift v PS VR: Display

PlayStation VR features a 5.7-inch, 1920 x 1080, OLED display split vertically to deliver a resolution of 960 x 1080 to each eye. Oculus confirmed in May that the Rift's resolution is 2160 x 1200, over two (as of yet size unknown) displays, so that's slightly more pixels per eye which can really make a difference.

The second Sony prototype upped its display size from 5-inches and added RGB subpixels, which help smooth out the image.

In order to reduce eye strain both screens need to operate at high refresh rates: the Oculus Rift tops out at 90Hz, but it's now PlayStation VR that wins out in this battle, as the 2015 prototype runs at 120Hz – higher than both the Oculus Rift and HTC Vive. If Oculus has managed to up this refresh rate in the finished version of the Rift it hasn't told anyone yet.

Read this: VR game design problems and how to fix them

The latest Rift delivers a 110-degree viewing angle, over PS VR's 100-degrees, which means it has a bigger field of vision, however.

The demo version of PS VR has a small gap under the headset, so there's always a little bit of light bleed and you can see your feet if you look hard enough. This might be oddly reassuring if you're playing a game in which you have no feet.

Oculus Rift v PS VR: Hardware

All these 3D shenanigans require a hell of a lot of processing. On top of delivering a separate but perfectly synced imaged to each eye, both the Oculus Rift and PlayStation VR have to stereoscopically render objects, keep a track of both the user's head movements and the headset's position in physical space.

And as the screen is within inches of the user's eyes graphical quality is paramount: an errant artefact here or a drop in frame rates there could send gamers into that particular circle of hell which is only escapable with a megadose of Migraleve.

The PlayStation 4 is just about up to task for this. It's at the very beginning of its life cycle so it's malleable and easy to add extra bits and bobs to, and its AMD graphics processor has been built from the ground up to handle stereoscopic 3D processing.

Nevertheless, Sony has had to create a secondary box that connects to the PlayStation 4 via USB and HDMI, to handle the specifics of PS VR's operation. A neat feature of the box is that it also includes HDMI-out, so you can connect a screen and see what the user's experiencing without any distortion.

Thanks to the flexibility of the PC as a platform the Oculus Rift's system requirements are more relaxed, though it's gone all-in with Windows 10 thanks to a new partnership with Microsoft, and Mac and Linux support has been dropped for now.

The computer itself needs to be capable of "running current generation 3D games at 1080p resolution at 75fps or higher," according to the Oculus site, which is a fairly modest requirement given the power of most modern computers. In fact, we reckon you could build a Rift-capable PC for about the same price as a PlayStation 4.

You're looking at a setup with at least an Intel i5 CPU, 8GB of RAM and an Nvidia GTX 970 or AMD 290 graphics card, according to Oculus.

Read next: The ultimate Oculus Rift set up

The Development Kit 2 version of the Oculus Rift used a tiny webcam to track LEDs embedded in the headset and provide positional information. This Constellation Tracking system has since been upgraded to allow full 360-degree tracking via a discreet, microphone-style sensor that sits on your desk and monitors the movements you're making.

Sony's VR headset uses the PlayStation Camera to provide equivalent tracking, and can also locate the back of the head as well as the front so users can look directly behind them. And no, you don't need to be possessed by Captain Howdy to take advantage of this: Sony's The Deep tech demo features fish swimming past the user, who can watch them disappear into the murky depths.

The GDC 2015 announced model also increased the number of head-tracking LEDs from six to nine.

Oculus Rift v PS VR: Audio and controls

Sound is a subtle but important part of a virtual reality experience. Sony – which is renowned for its Hi-Fis and Minidisc players – has a decent grasp of this, and used a huge sound studio to create a new 3D positional audio engine specifically for PlayStation VR. Slap on some headphones and you'll experience footsteps climbing stairs below you, or a helicopter flying overhead, depending on the game.

The newly unveiled consumer version of the Oculus Rift brings integrated audio to the virtual reality mix with headphones attached to the headset, though you can swap them out for your own pair if you'd like to.

Essential reading: PlayStation VR everything you need to know

Oculus gave the headset a boost at CES 2015 when it announced that an upcoming Oculus Audio SDK would allow the use of Head-Related Transfer Function (HRTF) tech, combined with the Rift's head tracking to create a sense of true 3D audio spatialisation, meaning Rift developers could immerse users "sonically in a virtual world, surrounded by realistic sounds in all directions." Nice.

As for controls, Sony's PlayStation controllers are already spatially aware, and The Castle demonstration uses them to hack apart a ragdoll knight with a pretend sword. Thanks to the aforementioned Microsoft deal, every Oculus Rift comes with a wireless Xbox One controller.

Then there's Oculus Touch, the controllers unveiled by Oculus that look like a gamepad chopped in half. They let you reach out into VR space, interact with objects and make gestures with your hands (you can point at something, for example). They're optional extras though, and will launch after the Rift has gone on sale for an unspecified price.

Oculus Rift v PS VR: Games

There's plenty to get excited about when it comes to PlayStation VR games. EVE: Valkyrie, War Thunder, The Deep, Castle and Thief were demonstrated on the system back in 2014 and, this year, London Heist is getting rave reviews from early testers.

These are very early days, of course, so we can expect Sony to give a bunch of cash to developers to make their games PlayStation VR compatible – among them is The Assembly, a "mysterious VR adventure game" currently under development by nDreams in the UK. There's also recently been news that Q.U.B.E. ² is coming to the PlayStation 4 and will support PlayStation VR.

Essential reading: The best games for Oculus Rift

At E3 2015 Sony announced that the PS VR would support multi-player gaming: friends sat with you on the couch will be able to join in with standard DualShock 4 controllers, though they'll only get the usual 2D experience.

The PC is already brimming with Oculus Rift-ready titles, whether they're new games, ports or fan-created modifications. Valve – the company behind Team Fortress 2 and Half-Life – has been among the first to ensure its games are Rift ready, and the hugely popular social building game Minecraft has been ported to Oculus Rift despite creator Markus Persson's disapproval of Facebook's buyout of the company.

The PC also has a well-established indie movement which puts the PlayStation's to shame: Oculus is investing $10 million to support indie game development and make sure there are plenty of titles available when the headset launches.

At Oculus' pre-E3 event we saw demos of EVE: Valkyrie (blasting baddies in space), Edge of Nowhere (wandering through a snowy wilderness) and Chronos (an atmospheric labyrinth exploration game). What's more, you'll be able to play 2D Xbox One games in a 3D virtual theatre on the Rift.

Rift v PS VR: Price and release date

It's neck and neck for the VR headsets in terms of getting your hands on them and faces in them.

Oculus VR pre-orders are now open with shipping set for March of 2016. It costs $599 after shipping and taxes, plus comes with a couple of free games and an Xbox One control pad.

And the Sony PS VR will launch much later, in October 2016, but at the much more accessible price of $399. There's also a launch bundle that Sony's recently announced. Priced at $499, you'll get the headset, PlayStation Camera and two Move controllers along with PlayStation VR Worlds and Playroom VR digital download.

Oculus Rift vs PS VR: Verdict

There's no clear-cut winner in this fight yet, but the two companies are far from following the same path. Oculus is taking a function-over-form approach to its headset, concentrating on perfecting the hardware, although there have been significant aesthetic improvements since the first prototypes. Sony, on the other hand, clearly put design first and foremost to begin with, but has impressed with some neat tweaks for the latest model.

The fact that the Japanese company's VR headset has a dedicated sound system puts it above the Rift when it comes to audio (although Oculus is making great strides in this area), while in head-tracking terms there's not much to choose between them.

The screen is arguably the most important part of any virtual reality experience and Sony's recent OLED revamp addresses a lot of the issues of the first prototype.

Then there's the ecosystem attached to each unit. The PC is the go-to platform for indie games, and it sports a charmingly haphazard flexibility, which always has been and always will be unheard of on the consoles. The PlayStation 4, on the other hand, is more locked down, and this adds a trustworthy stability to its games. Overall we love the fact that the really bizarre, brain-breaking Rift experiments are going to be coming from the PC.

Of course, most consumers will have decided which virtual reality headset they'll support depending on the hardware they already own (and Microsoft's deal with Oculus could make a difference here), but the next few months are going to see some big promotional pushes from both companies as they chase your precious coinage.

Watch this space to see how they shape up.


  • erik_malkavian says:

    I have to agree about Oculus Rift and their connection with the PC community winning out.  Many people (myself included) are not going to purchase a PS4 just to be able to use a VR headset.

    I don't like the restriction of the Oculus Rift SDK licensing (Draconian in my opinion) but for the moment the best option.  We'll see if Samsung or Microsoft have better solutions (Open Source)

    • mhm_right says:

      Many people (myself included) are not going to purchase a PC just to be able to use a VR headset.

      You simply forgot that many people have PS4... For me as a entertainment system a console was always better choice.

      • Frostbite says:

        Yes, for you. For me the best platform for entertainment is open, and that's not a console.

      • Frostbite says:

        For you, sure. For me, the OBJECTIVELY better way for entertainment is an open platform like the PC where I can do what I want with what I buy. Be it mods, using any controller ever, swapping hardware, stuff like the Rift, etc. Consoles are locked down and you do it their way or not at all, no thanks. That's stagnant and leads to being complacently ripped off.

        • CradlerofDeath says:

          I bought a ff14 controller for pc that never worked and could never get the drivers to work properly with the pc.The funny thing is the controller was made for pc and I could never get a controller to work consistently with my gaming pc tbh.So pc is good with a keyboard and mouse but other than that compatibility issues arise quite a bit with pcs something that gaming systems don't have since ps4 controllers obviously work with the ps4.

          • ttim says:

            you prefer playing ff14 with a controller over keyboard and mouse? :x

      • fuckyou says:

        I dont have a PS4...Jackass. You think we are rich?

        • kniftagstuh says:

          Hmm lets see about 400 bucks for a ps4 or a minimal 1k for an oculus able PC...
          Apparently you are rich.

          • xFATALSUPPORTx says:

            That's far from it, actually. I'm certainly not rich, I'm a university student. Yet I bought an $1,800 PC earlier this year after working a minimum wage job, 15 hours a week, for about 7 months. I also paid for one semester of university. I live in New Zealand by the way. $NZ 1800 is approximately equal to $US 1,300.

          • ODB says:

            Thats utter shite, I built my PC for less than a grand. Over time i have added on bits that have pushed it way beyond that but thats HDD's etc. The core of it was way under £1k. You could easily build one for under £500 that would run the oculus no problem.

            I actually have an Oculus DK2 so this isn't me guessing it will run

    • aaa says:

      I see no reason for not being able connect Morpheus to PC. It is a USB and HDMI cables. Some tweaking with software and drivers, and morpheus will run as nice on my ps4 as on my pc.

      • xFATALSUPPORTx says:

        But why would you? If you want VR on PC, just get the Oculus Rift.

        • Gaderas says:

          Its simple realy if you like pc an ps4 and arnt in a war you only need to buy one headset. Plus ps vr has its own hardware to help it run,  so the pc recuirement for ps vr will be mutch lower in my opinion.

        • dsadsadsad says:

          Nope nope nope. Palmer said that we should blame our own countries (Europeans) for the +142 euros in price.

          Well, I blame Palmer and the same does a lot people. Thats the nice of it. For PC Oculus it's not the only option. 

    • Paxter82 says:

      Without a doubt spec wise rift wins hands down but history and the facts prove that in the end market size, price point, and developer support will make or break both devices.

      At the moment on face value it does seem that ps4 will have an edge, considering that every ps4 is essentially a Morpheus ready machine vs prob at most 4% of the PC out there is ready for rift, big name developers will be hesitant to invest in it. Also ps5 is still about 2-3 years away vs a PC that evolves in power almost double every six months some people will find they will need to catch up if they just run the recommended specs by rift come the same time next year. And while the ps4 is graphically inferior it is still relevant for the mass who don't care too much about graphic power and just want to play hassle free.

      Rift is really expensive for most gamers to go into, and if Sony does the Japanese thing by going in with a slightly subpar product at half the price (assuming) it will definitely make it even more enticing for gamers and developers. 

      PS4 games for Morpheus seems to be getting decent support with almost one new game every month being launched with Morpheus enabled and if the vr set becomes a hit that would see even more titles in the next 1-2 years.  

      As much as I am a fan of the PC it seems on face value in the vr war content and support will mean more than specs 

      • Shinobi says:

        You're full of crap if you think only 4% of PCs are capable of VR. Any PC that performs as well as the PS4 in regular games will perform as well as the PS4 in VR games. Anything from about a gtx 750ti and up. I guarantee that's a hell of a lot more than 4% and adds up to many millions of PCs capable of VR at PS4's level or better.

        To build a PC as powerful as the PS4 is not that expensive. And those people can always upgrade later whenever they want to.

        The price difference between the Oculus Rift and PSVR isn't as big as you make it out to be either. PSVR costs $399 for the headset + $60 for the camera so you're looking at $459 for PSVR vs $599 for the Rift. That is not a big difference at all...especially if you consider the other advantages the Rift has. Plus two included VR games and a controller. 

    • fb_173858 says:

      Well, I am getting a PS4, though whether or not I get the headset isn't a problem, as I didn't hear about it until a week ago.

  • ojmstr says:

    You forgot to mention that you can use The Morpheus while standing up while the Oculus Rift will be a seated vr experience. 

    You also forgot to mention that The Morpheus has ps move controllers that costs $20 compared to The stem system on pc which costs $380 and their pretty much the same tech. 

    And lastly what you wrote (quote) "essentially anyone can create a game and put it out there for the Rift, while there are still many hoops to jump through to get your game on PlayStation Network".

    The reason for that is that Sony are stright when it comes what they want to have on their console, they demand high quality games even for indie games. btw Project Cars is confirmed as well For the Morpheus and most likely much more to come.  

    Just wanted to get that info out there for all you VR folks, have a good day. 

    • Lumidan says:

      You can also use the oculus rift standing up, running, jumping and so on.

      It will be compatible with the Omni treadmill for the full VR experience. see https://www.youtube.com/watch?v=aTtfAQEeAJI

      Also, the Oculus rift can be used with any game out there. And there is talk about a higer res Omni. Maybe even with 4k display. 

      But of course you will need a killer PC to run it :-)

      The future of VR is in PC gaming i believe. Consoles lack the power to run even full hd games proberly.

      - Lumidan

      • kniftagstuh says:

        And you're going to buy an Omni treadmill?

        First of all it's huge and most likely heavy

        Secondly it will be above many people's budget.

        Yes i agree with the fact that PC's will be more powerful and have a better chance at running higher resolutions. I also believe all VR glasses should be 4K native since your eyes are closer to the screens than usual. However my killer pc from a couple years ago which at that time was 2.5k will need upgrading and i'll have to pump in another 1k, while i already have a ps4 ready.
        Playstation VR will also support the use of training bicycles which some people already have in their house.

        If you want more powerfull stuff and you don't mind spending money go for the occulus if you don't want to spend a lot and already have a ps4 go for the ps VR, if you want both and you have to much money on hand why not both.

        • Shinobi says:

          Not just higher resolutions, but more advanced graphics in general, as well as higher native framerates and cleaner image quality due to better texture filtering and more advanced anti aliasing. If you think artifacts like jaggies take you out of the game now, believe me it's much worse in VR.

          Still, I do think PSVR will provide a decently good experience overall and will be a good option for many people. 

    • xFATALSUPPORTx says:

      You can still use the Oculus standing up and moving around, it's just very limited since you're tethered to the PC.

  • 3ddb says:

    htc vive seems to be the best of both worlds so far

  • R00tuzr says:

    I personally would want to get the rift. But I'm not looking to put a gaming PC in my living room. This is why I feel ps4 will win the war. they are already in 20+ million houses already. The way rift will win is if they partner with Nintendo or Xbox.  

    • darkPSY says:

      They did partner with xbox/winodows 10. Big move from them.

      • Gaderas says:

        thats if microsoft dosent make an x-box version for the console, that is also conpatible for pc and leaves Oculus to decay into dust.

        • Dandoehrman says:

          Microsoft did not actually partner with Oculus playing Xbox One games in VR only in theatre mode. Which sucks because I have an xbox one and now am deciding which one to buy, PS VR or Oculus. Microsoft is making a huge mistake by not allowing Xbox One VR

          • drd7of14 says:

            Although it was only recently announced, the PSVR supports 2D Theatre versions of all PS4 games too, except directly without a pc in the way. The entire UI is supported with 3 different zoom levels. :)

        • fb_173858 says:

          They is the possibility that the Hololens will be compatible with Xbox One, though i'm not shelling out $3000 dollars for the hololens alone.

    • rservello says:

      There are now gaming PCs that cost the same as consoles and are smaller and upgradeable.

      • kniftagstuh says:

        Yet lack the power to power the occulus, there is no GTX970 which is a card of 400 bucks at the same price of a console. there are also no AMD r9 290 versions and those are just the minimal required GPU's also if the smaller pc has a laptop motherboard and has a GTX970m and you think yeah now i can use my Occulus forget it lacks the power of the desktop gtx970... next time go search for prices of minimal recomended specs before you spurt bs

        • Shinobi says:

          Complete and utter nonsense. The GTX 970 is not the minimum graphics card for VR, it is simply the card Oculus recommends to ensure great performance in even the most demanding VR games. 

          I have run VR games on the Rift, and many other people in the VR community too, on PCs with much lower specs than the GTX 970. 

          It just depends on what kind of games and at what settings you want to run them at. But lots and lots of PCs will be able to run anything equivalent to what the PS4 can run in VR. 

          The kind of games that will require a gtx 970 on PC will be the kinds of experiences not even possible on the PS4. 

        • Shinobi says:

          The GTX 970 does not cost $400 either. They can be had for under $300, with the better superclocked models with better coolers going for around $350.

  • rservello says:

    why do we need a "winner"?  Competition is a good thing.

  • Bobloblaw says:

    I'm not sure any of the specs really matter unless you are die hard Sony/Non-Sony here.  Just like any tech, the platform that can develop a really popular "System Specific" game to utilize the tech will ultimately win out.  Period, the end.  I'm a Sony fan but many of the games on the PS4 are cross-platform and were released on or before PS4.  Most likely this VR breakthrough game would be developed on PC first (unless Sony has something up their sleeves) so it's unlikely that a PS4 headset will "win out".  That being said, like the cameras and other tech add-ons, I wouldn't expect to actually experience something great until at least 1 or 2 generations have been out.  That would mean people actually wanting these things in larger numbers around the PS5/PS6 timeframe (assuming they are proven useful in some way that a controller/keyboard is not).

    My prediction:  This tech will remain an "accessory" for a long time to come and will be used specifically for simulator games only which I assume captures a tiny portion of the market. IF the day comes when it acts as more than a fancy steering wheel, it will not be a PC/PS/XBX specific item but will be a logitech accessory you buy from your local tech store.   I remember wearing these goggles in a tech lab 20 years ago as a proposed car showroom showcase.  I'd say we have at least another 5 (realistically 10) years before we are at a place where the goggles are more than just a view-master in disguise displaying what we already see on our televisions.

    • Gaderas says:

      You are wrong the end is near...

  • ligher says:

    Where did you get the Oculus resolution from? According to this: https://developer.oculus.com/blog/powering-the-rift/, the Rift runs at 2160×1200 at 90Hz split over dual displays.

    • s.charara says:

      Sorry that spec wasn't corrected when we updated this Versus. Updated now. 

  • Thud says:


    The PlayStation 4 is just about up to task for this"


    I know that Wearables needs support from the industry leaders but everyone know this is NOT TRUE. The highest power gaming rigs will falter at these loads. And these rigs are 10x PS4's

    • Daveccarsley says:

      Yup. You're right. Turns out you are a well respected tech industry leader yeah?

      1. Go to google

      2. Type in "PSVR hands on review" (ya know, that means from people like me, who have actually used it, as well as rifts, and know what the fuck we're talking about.)

      3. Read 

      4. Shut the fuck up.

  • mbr6300 says:

    With these specifications, the VR systems will be a big fail. This resolutions are so ridiculously low that there is no way an average consumer will accept this. If anyone has played with an oculus rifts dk2 (pretty close in terms of resolution to release version) he/she knows what I mean. The display is so pixelated that there is hardly anything to recognize in the center field of view (e.g. essential for playing racing sims or 1st-person-view games). To have an acceptable image the resolution has to be 6K at least -> and there you have another problem. Regular hardware will be far to slow to produce the images with high enough framerates and low enough lag times. VR = biggest technological fail in 2016. Sorry still too early for this kind of technology...

    • drd7of14 says:

      "Regular hardware will be far to slow to produce the images with high enough framerates and low enough lag times."

      -It's nice of you to say this, but they've shown the tech to work with high framerate and minimal lag, so what are you talking about? Do you have any actual experience using VR, or just spouting out nonsense words?

    • Shinobi says:

      Nope. That's not true. These VR headsets are already providing a sense of presence that is palpable and convincing. You forget about any perceived pixel structure unless you're actively trying to focus on it. Yes, I've used the DK1 and DK2. I don't think VR has to achieve the sharpness/clarity of real life or even of our 1080p displays from 6 feet back to be compelling and worthwhile. 

  • SlimShady says:

    I'm inclined to say the Rift will win.  Why?  Porn of course.  Sony isn't going to allow VR porn on their products.  

    • WellDuh says:

      Well... Howabout that.

    • Gaderas says:

      pft vr are porn is for google cardboard users XD

    • Shinobi says:

      Seriously, though, you can't underestimate the power of porn. 

      You'll see people dropping the cash for PC upgrades and Rifts like crazy if they realize they  can interact with sexy simulated people (or real people that were integrated in a hybrid approach) and feel like they're actually there and have control over what happens. 

  • MrrDay says:

    People tend to forget one thing about Microsoft by the way for partnering with the Rift...The Kinect.. If they able to fully connect both the Kinect and Rift together seamlessly... PS Morpheus will stand no chance.. Now we need someone to come up with a body suit to mimic certain sensations in the body and its game over..

    • Polysix says:

      Sorry, that won't happen. Kinnect has far too much latency for VR. Palmer Luckey himself said this many times.

      Kinnect is not a good fit for VR. Maybe some future MS version but not the current version NOR the Xbox One. Good article and actually as a rift DK2 owner I'm now favouring sony because I know that what is MOST important is a slick user experience, good price, PROPER VR INPUT and GAMES! I've played enough gamepad only/hacky experiences on the DK2 to not care about the consumer rift at $600. I would rather buy Vive with proper control and roomscale tracking from the start if I'm using my PC - as that is really great VR right there. For the stuff the rift is targetting the PSVR will provide just as much if not more fun and the tech differences in the screen etc won't even factor in at this stage, it'll be more about how much fun, how easy, how cheap. Vive + PSVR is a great choice, Rift is a bit no mans land now due to pricing and no bundled VR controls and delayed touch too. 

      • Shinobi says:

        Lol what a load of crap. You're a Sony fanboy plain and simple. No one else would be that biased, or that wrong about the Rift or the PC gaming market. 

  • the-thruth-seer says:

    When the chinese starts making penis attachments for the rift i guess its gonna be game over for many women when young folks rather strap on the gear and lube up for an allnighter threesome with any VR pornstar of their choice.

    I can see an image in my mind of some overweight teen in his sweaty bodysuit wearing an helmet doggystyling something similar to an microwen seeeexy yeah ha. 

  • Paranimal says:

    Honestly these two technology's benefit each other greatly; the PC side of VR is almost like a Frankenstein experiment many companies will be able to create motion control and interactive technology because of the openness of the PC platform.  It will almost certainly lead to new and better ways to play games in VR and Sony will follow suit.  On the PlayStation side Sony will bring VR to the masses, I'm predicting an explosion of consumer excitement when it finally launches.  This will also lead more devolopers designing games with VR in mind or just strictly for VR, and these games will be launched on both platforms.   Sony will make it very easy for people that are intimidated by PC gaming.  Oculus and PSVR benefit each other more than compete, Sony will have a hardcore and casual audience while the PC will have a strictly hardcore audience.  This will give developers more incentives to build for VR because of the wide number of people who will have VR.

    • Iambarryking says:

      No 'my VR platform is better than yours' rubbish, well said . Ultimately having choice will mean mass adoption and faster innovation cycles. We all win, regardless of platform we wish to use VR on.

    • drd7of14 says:

      Exactly right! Much like how consoles themselves tend to benefit PC, by allowing high-scale investments in AAA games, PSVR will help to great a mass-market install base that makes VR game development financially beneficial to Publishers. This is a good thing!

    • Shinobi says:

      I largely agree. However, I don't agree with the way you guys envision the PS4 solely bringing VR to the masses while PC VR is some obscure niche market. 

      This isn't based in reality. PC gaming is extremely popular despite the higher upfront cost. There are tens of millions of PC gamers. Look at reports of how much money PC gaming software generates. It dwarfs any single console. 

      Yes, PSVR is cheaper, but not drastically so. And it's selling to people that aren't used to spending much money on hardware. Especially not a peripheral that costs more than the console itself. PC gamers on the other hand would generally be spending much less than they spent on their PCs to get the Rift.

      PSVR will certainly help a lot to broaden the VR user base, but VR on PC will spearhead the whole movement and will also be a thriving VR market over the long term. Just as the PC is today for standard games. 

  • kniftagstuh says:

    @Henry Winchester or @thelimopit whichever floats your boat.

    "In fact, we reckon you could build a Rift-capable PC for about the same price as a PlayStation 4.

    You're looking at a setup with at least an Intel i5 CPU, 8GB of RAM and an Nvidia GTX 970 or AMD 290 graphics card, according to Oculus."

    Can you please provide me with the number of your hardware store because getting a pc with these specs, not forgetting the motherboard which i'll need, cpu cooler (since stock sucks) a decent power supply for about the same price as a ps4 sign me up.

    Sum up:

    The CPU recommended by occulus: Intel i5-4590 (socket 1150 srsly?) cheapest available 199,99 euro's

    The GPU EVGA GTX970 superclocked (normally i go for classified) 356,95 euro's 

    this one alone is the same price as a ps4

    Motherboard EVGA Z97 Classified (oh this pc will be outdated so fast aswell with ddr3) 279,99 

    Memory Kingston HyperX Beast 8GB 1600MHz DDR3  53,99 euro's

    Corsair RM650 80 plus gold certified power supply (only go for quality) 108,50 euro's

    Samsung 850 evo 250 GB (you're no gamer without an SSD) 98,-

    Western digital black 1TB (you're an idiot gamer if you go for blue) 77,-

    These are just basic components that you WILL need and I'm not even going over the top yet.

    Scythe Mugen 4    34 euro's

    Cases will vary on what you like do keep in mind the mother board i selected is an EATX so this is bigtower work
    Me i'll go for a danger den double wide 21 tower approx $360,- or a corsair obsidian 900D 380 euro's

    Don't forget about your software bro's windows 8.1 license about 80 euro's pro 100 now windows 10 license 120 pro 150

    I'm gonna leave the optical drive have fun with usb.

    Total of 1288,42 euro's without case
    I've been building gaming pc's for about 5 years now, custom orders and all. I don't do budget crap but hell this is budget crap for me.
    I can buy 3,7 ps4's for that so please once more i want the number of your computer store or hardware supplier.
    Even when i can get it from the factory supplier itself I'll still be able to buy 3 ps4's for the price i pay for a pc.

    • Shinobi says:

      Exaggerated prices. I could build a PC with a gtx 970 and i5 processor for around $800. 

      Besides, those specs are to ensure a great experience in even the most graphically advanced games. To just play the same kind of VR games as the PS4 will only require a much weaker PC than that. 

  • Hynesie11 says:

    I think the graphics from directx 12 will influence users in favour of oculus rift on a Windows 10 platform, ie; an Xbox, a Windows phone or a tablet or pc. Sony are restricted to one device. 

    • Gaderas says:

      PS VR has my vote due to its inevidible cracked contabylity with PC. Im very mutch under the asuption that not to many oculus rifts will work on a sony console howerver. 

      • Mythrintia says:

        No, its only for PlayStation, and I can't really trust someone that spells like you.

      • Shinobi says:

        There's no guarantee of that. And even if someone manages to do it, that doesn't mean there won't be issues. The Rift has better specs and will offer a more polished experience.

  • krzysztof81 says:

    Let's face it. They're both gonna fail. It's too expensive (especially Oculus, which requires a monster rig) and for the full immersion the processing power and the resolution is not quite there yet. Personally I think that VR tech is one gen too early, to be commercially successful. 

  • lolipedofin says:

    I will definitely get Morpheus. Simple really, I want to play Ace Combat 7!!

    Yea yea... you hate console exclusives, it's bad for the gaming ecosystem, yada yada yada. But all I can think of right now is how excited I am to try and play Ace Combat 7!! Oh dear lord I'm so excited.

    I hope they made the Morpheous compatible with PC though... I don't see any reason why they shouldn't make it happen. Consoles are now reaping profit from hardware sales after all.

  • CradlerofDeath says:

    Do yall remember the virtual boy?It was a gimmick than and is a gimmick now it will fail just like 3d was a failure at the movie theatres when they brought it back from the 90s when it failed as well....Won't be wearing some uncomfortable headset playing games no thanx and save myself about 300 bucks or more in the process...

  • ndjo7189 says:

    "In fact, we reckon you could build a Rift-capable PC for about the same price as a PlayStation 4.

    You're looking at a setup with at least an Intel i5 CPU, 8GB of RAM and an Nvidia GTX 970 or AMD 290 graphics card, according to Oculus."

    PS4 costed $349.99 at the time (now it's around 290$ with a game kicker). The graphic card itself costs $349.99 right now, so I'm assuming it cost at least as much if not more then. How in the world did the editor even calculate the price for a Rift-capable PC, when the graphic card for such a computer already cost as much as a PS4? Like seriously?

  • gun1agus says:

    Just build a sport center man. No room is bad for VR.

  • Jessadude says:

    I understand about hardcore gamers  wanting to argue, but since I'm a bit older  then when I was a dedicated gamer I  only have a  older laptop, no need for a full PC anymore but do own a playstation 4, my brother told me about vr and I couldn't believe him that it was coming out so soon let alone the 1st half of this year, I instantly when're to investigate and found playstation vr would be better for MY circumstance, I've swim a few of my mates and 8 out of 10 have a ps4 (whether they still play it or not?) but seeing my old mates how they have grown and have kids and don't really have time for the ps4 anymore, I have concluded after asking them that they will buy playstation vr, I said would you even play it?(to my mate who was a vivid gamer but family life has taking it's toll) he said probably not just buy it for the kids to keep em happy, so in the end it don't matter if you wanna play on PC or PS just go with the cheaper OR more enjoyable option for you and your family, all VR headsets are gonna make a killing in prices, so pick wat YOU want

  • crmanish says:

    I would like both to be honest. However, will go with Sony VR, as I already own PS4 and would welcome the idea of playing online battlefield 4 in VR. I bought samsung gear vr(made by oculus) but display quality causes lot of eye strain as it relies on Samsung device screens which in my case is S6 edge.

  • troopaDK says:

    "The computer itself needs to be capable of "running current generation 3D games at 1080p resolution at 75fps or higher," according to the Oculus site, which is a fairly modest requirement given the power of most modern computers. In fact, we reckon you could build a Rift-capable PC for about the same price as a PlayStation 4.

    You're looking at a setup with at least an Intel i5 CPU, 8GB of RAM and an Nvidia GTX 970 or AMD 290 graphics card, according to Oculus."

    What? A 970 gtx alone costs more than a PS4, a PC rig with a 970 gtx costs several times more than a PS4.

    • Shinobi says:

      $800 is not several times more than a PS4 costs. 

  • dann18 says:

    First thing first... useable vr is an vr with GOOD SCREEN AND LENSES!!! If both of it is still mediocore than forget it!! It will ruin your desire of immersiveness and makes you feel sick or headache... i have latest samsung gear vr... put ini on my latest samsung s6 edge plus with a Super Amoled tech stuff and....1440 x 2560 pixels screen resolution.. higher from thoose 2 new tech gadged..! And what did i get? I see clearly a pixel shape of the screenn!! Freakin ugly, its so grainny!!! No matter how high the resolution content is if its FILTERED WITH GRAINY SCREEN.... all is fucked up guys!!!.... so they should really seriuosly need to work with this PIXEL first... set a 4k screen as a minimum resolution and make sure THE LENSES not zooming enough to exploit the PIXEL SHAPE... 

    So.. i warned all the antusiast here, that you WILL BE DISSAPPOINTED... its not a consumer ready yet.. its not immersive yet, its not comfortable yet, and its not able to replace your high detailed tv nor immersiveness of a big projector cinema yet... Its STILL A TOY..

    if you like TOYS... the buy it.. if dont... just wait for the next 3 years... it will ready then....

    cheers.. :,)

    • drd7of14 says:

      Gear VR is exactly why the RIFT, VIVE, and PSVR exist. A dedicated device built from the ground up for VR is necessary.

      Using mobile phone screens as an example is bad, as they were not built to be VR devices. They are not meant to be viewed so closely. 

  • Tex says:

    "In fact, we reckon you could build a Rift-capable PC for about the same price as a PlayStation 4."

    I don't think that would be possible at all given the GPU alone would cost nearly as much as a PS4. Granted the performance will likely be better with 970+Rift, but the minimum cost will definitely be higher than PSVR + PS4.

  • alex1 says:

    I hate to be the pessimist, but don't get too excited people. As an Oculus DK2 owner I can say that the device is fun initially, but the resolution is simply no where close to what it needs to be for a immersive, enjoyable experience, and needs to be about double what it is now. At 1920x1080, it is the equivalent of looking through a screen door and is suitable for N64 quality games, not modern. Trying to read any font smaller than 18 is basically illegible guesswork.

    That said it is fun in small bouts once in a while before you get sick from pixels, motion blur, and chemical plastic smell! Lol.

What do you think?

Connect with Facebook, Twitter, or just enter your email to sign in and comment.